Engine: LAMP Engine (project group’s custom built engine in C++ DX11), with Unreal Engine 5 as level editor
Contributions
Split screen graphics engine
Multiplyer support – controller and time keeping
UI/HUD
Extensive character customization
Implement player animations
Boost effect
My Visual Highlights
Split screen graphics engine
d
HUD / UI
s
Character customization
Data oriented (json file) involving graphics stuff
Boost effect
Fov + radial blur
Ribbon trail particles
Implemented an attachable ribbon trail for particles in the particle system, along with supporting engine components, geometry shaders and pixel shaders.
Credits
Programmers
Brian Wannstam Camilo Chavez Torres Christian Le Jonas Anders Linus Rodhammar Wiktor Ciechonski
Artists
Dante Norling Eklöf Linus Bergström Oliver Andersson Oliver Lincke