PEAX

Game project #7

  • Reference game: SSX 3
  • Time: 8 weeks
  • Team: 20 developers
  • Engine: LAMP Engine (project group’s custom built engine in C++ DX11), with Unreal Engine 5 as level editor

 

Contributions

Split screen graphics engine

Multiplyer support – controller and time keeping

UI/HUD

Extensive character customization

Implement player animations

Boost effect

My Visual Highlights

Split screen graphics engine

d

HUD / UI

s

 

Character customization

Data oriented (json file) involving graphics stuff

Boost effect

Fov + radial blur

Ribbon trail particles

Implemented an attachable ribbon trail for particles in the particle system, along with supporting engine components, geometry shaders and pixel shaders.

Credits

Programmers

Brian Wannstam
Camilo Chavez Torres
Christian Le
Jonas Anders
Linus Rodhammar
Wiktor Ciechonski

Artists

Dante Norling Eklöf
Linus Bergström
Oliver Andersson
Oliver Lincke

Audio

Kimberly Faith Palsäter

Technical Artists

Markus Norén
Marinó Fannar Bjarnason
Nora Komphe

Animators

Lisa Martjin
Anders Nilsson
Viktoriia Shvydak

Level Designers

Nom Köhler
Love Lustig
Tiger Tjellsen