Engine: LAMP Engine (project group’s custom built engine in C++ DX11), with Unreal Engine 5 as level editor
Contributions
Gameplay & Player Systems
Complete 3D platformer player movement using PhysX
Created player animation state machine and implemented all player animations in close collaboration with animators
Polished gameplay elements such as tilting platforms and collectibles
Camera Systems
Spring arm camera with raycasting, smoothing and collision handling
Physics & Engine Integration
PhysX system integration into our engine
Multiplayer
Co-op over LAN multiplayer support using TCP network messages
Tools & Pipeline
Unreal Level Sequencer pipeline integrated into our custom engine
Unreal-to-custom engine pipeline for tools and asset workflows
Pipeline for importing colliders from fbx models into PhysX
Debug view for visualizing PhysX colliders in-engine
Graphics & Effects
Particle system enhanced with ribbon trail particles
My Visual Highlights
Player and camera movement
Created a complete 3D platformer player movement using PhysX combined with a spring arm camera system. Includes mechanics such as auto ledge grab, double jump, dash, wall slide, wall jump and springboards.
Platform interactions
Dynamic platform tilting based on player movement (walking, landing, jumping). Also made the interactive water ripple effects when platforms are in water, supported by custom engine systems and shaders.
Co-op over LAN
As a fun project, I added co-op over LAN multiplayer functionality using TCP network messages through a server syncing players’ transforms, animations and colliders. Play testing together is really fun! Also includes a chat system.
Level sequencer
Unreal Camera Level Sequencer integrated into the engine via a custom made exporter pipeline. Also implemented additional camera system interpolation using lerp and quaternion slerp for smooth transitions.
Ribbon trail particles
Implemented an attachable ribbon trail for particles in the particle system, along with supporting engine components, geometry shaders and pixel shaders.
Credits
Programmers
Brian Wannstam Camilo Chavez Torres Christian Le Jonas Anders Linus Rodhammar Wiktor Ciechonski
Artists
Dante Norling Eklöf Linus Bergström Oliver Andersson Oliver Lincke