Flesh in the Cogs

Game project #2

  • Reference game: Lara Croft Go
  • Time: 6 weeks (half-time)
  • Team: 13 developers
  • Engine: Unity

Contributions

My core contributions:

  • Tile-based world System
  • Player tile based movement
  • Implementing animations
  • Path finding
  • Camera controller
  • Movement block auto tiler 
  • Optimization for smartphones

Credits

Programmers

Christian Le
Philip Eriksson
David Grahn
Albin Billing
Lucas Järlestrand

Artists

Emilia Koleva Georgieva
Kim Betsgren
Marcus Carlson
Ivan Radenkovic

Animators

Lisa Martijn
Jonathan Perjons

Level Designers

Ediz Mehmet
Oliver Riem Vis