Duck Duck Die

Game project #1

  • Reference game: Race the Sun
  • Time: 6 weeks (half-time)
  • Team: 14 developers
  • Engine: Unity

Contributions

My core contributions:

  • Player movement
  • Duckling wanderer AI
  • Camera controller
  • Dynamic level rotations during play
  • Intro and outro cutscene sequences
  • Different object bobbing in water
  • Easter egg with changeable character skins
  • Game manager handling player HP and points

My Visual Highlights

Intro and outro camera cut scenes

Made camera, player, enemy and UI movements entirely in C# during intro and outro sequences.

Duckling movements

A random movement pattern for the ducklings when following the mother. Implemented similarly to the Wanderer algorithm.

Camera Rotations

Automatic player and camera rotation set up using triggerboxes.

Skin changer

Just as a for fun project I added an easter egg ability to change the player model during play. Why not play as the enemy instead? Or a road sign?

Barrel bobbing

Barells’ and other objects’ bobbing movement to feel like being in water.

Credits

Programmers

Christian Le
Valter Decorte
Algot Sandow
Johannes Keczan
Christoffer Nilsson

Artists

Emilia Koleva Georgieva
Oliver Lincke
Oscar Hofling
Mikael Brunberg

Animators

Samuel Lilja
Jonathan Perjons
Tim Lee

Level Designers

Nom Köhler
Love Lustig