My core contributions:
Made camera, player, enemy and UI movements entirely in C# during intro and outro sequences.
A random movement pattern for the ducklings when following the mother. Implemented similarly to the Wanderer algorithm.
Automatic player and camera rotation set up using triggerboxes.
Just as a for fun project I added an easter egg ability to change the player model during play. Why not play as the enemy instead? Or a road sign?
Barells’ and other objects’ bobbing movement to feel like being in water.
Christian LeValter DecorteAlgot SandowJohannes KeczanChristoffer Nilsson
Emilia Koleva GeorgievaOliver LinckeOscar HoflingMikael Brunberg
Samuel LiljaJonathan PerjonsTim Lee
Nom KöhlerLove Lustig